
Shoreforge Games · Unreal Engine 5.7 · Early Access 2027
The world keeps moving
whether you’re ready or not.
A dark fantasy open-world survival RPG unlike anything else. Deep crafting, classless progression, brutal action combat, and a living world simulation that runs whether you’re online or not — all set in a kingdom slowly being consumed from within.
“You are not the chosen one. You are a person who decided to leave home — and now must live with what that means.”— Age of Corruption
What makes it different
There’s nothing else quite like this.
Survival games make you fight the environment. RPGs give you a story to follow. Crafting games
let you build. Open-world games give you space to explore. Age of Corruption does all of
it — at the same time, with all of it mattering, all of it interlocked.
Manage hunger, thirst, and temperature in a handcrafted dark fantasy world teeming with
factions, politics, and a spreading corruption that changes the landscape as it grows. Build a
base, forge weapons, level a classless character shaped entirely by how you actually play —
and do it in a world with a dedicated simulation running beneath it all, where NPCs remember
what you’ve done, factions respond to what players leave undone, and every server develops its
own history.
This isn’t a survival game with RPG trappings. It’s not an RPG with survival bolted on.
It’s a vision that treats all of these things as equals — and builds a world worthy of that ambition.
Core pillars
Six systems. One seamless world.
Survival
Hunger, thirst, temperature, and disease all demand your attention. The wilderness is not a backdrop — it’s an adversary that punishes complacency.
Crafting & building
Gather resources, forge weapons and armour across material tiers, cook food, brew consumables, and construct bases that grow into settlements with their own economies.
Action combat
Free-aim melee, ranged, and magic — no target lock, no floating numbers. Hit location matters. Stamina matters. Blocking a sword at the right moment matters.
Classless progression
Perk trees shaped by how you actually play. Invest in combat, magic, crafting, survival, stealth, or social skills. Your build is defined by your choices, not a menu.
Living factions
Seven factions with independent goals, rivalries, and memory. Your reputation with each one opens doors — or closes them permanently. No faction is simply good or evil.
Investigation
The Veiled Covenant is embedded across every institution in Valdara. Finding them, understanding them, and deciding what to do about it is the game beneath all the other games.
The living world
Every server writes its own history.
Age of Corruption runs a dedicated world simulation that never stops. NPCs pursue their own
agendas, factions expand and contract, trade routes rise and fall based on what players do —
and what they leave undone. Quests emerge from the actual state of the world on your server,
not from a static mission table.
An NPC who has watched the Ironbound Legion lose control of the northern roads will ask you
about different things than they would have six weeks ago. Nothing is pre-scripted. Everything
is consequential.
Play your way
Seven natural playthroughs. No modes. No classes.
Because the game is classless and player-driven, people naturally fall into very different experiences. These aren’t menu options — they’re what happens when you follow your instincts.
Your server, your world
Self-hosted. Community owned. Every server is a different story.
Age of Corruption follows the Valheim model — you run your own server for your community, up to 40 players sharing a handcrafted world that belongs entirely to them. Every server starts from the same island of Valdara, but the world that emerges is unique — populated and shaped dynamically by the simulation running beneath it. The factions that thrive, the roads that become dangerous, the NPCs who rise to prominence — all of it is decided by what your community does, and what they leave undone. No two servers ever tell the same story.
Development status
Where we are.
Age of Corruption is in active prototype development. We are proving every core system works — individually and together — before moving into full alpha builds and internal testing. Every item below is a step toward that milestone.
