Shoreforge Games  ·  Unreal Engine 5.7  ·  Early Access 2027

The world keeps moving
whether you’re ready or not.

A dark fantasy open-world survival RPG unlike anything else. Deep crafting, classless progression, brutal action combat, and a living world simulation that runs whether you’re online or not — all set in a kingdom slowly being consumed from within.

Open-world survival Deep crafting & building Classless RPG progression A world that never stops changing Multiplayer — up to 40 players
“You are not the chosen one. You are a person who decided to leave home — and now must live with what that means.”
— Age of Corruption

There’s nothing else quite like this.

Survival games make you fight the environment. RPGs give you a story to follow. Crafting games let you build. Open-world games give you space to explore. Age of Corruption does all of it — at the same time, with all of it mattering, all of it interlocked.

Manage hunger, thirst, and temperature in a handcrafted dark fantasy world teeming with factions, politics, and a spreading corruption that changes the landscape as it grows. Build a base, forge weapons, level a classless character shaped entirely by how you actually play — and do it in a world with a dedicated simulation running beneath it all, where NPCs remember what you’ve done, factions respond to what players leave undone, and every server develops its own history.

This isn’t a survival game with RPG trappings. It’s not an RPG with survival bolted on. It’s a vision that treats all of these things as equals — and builds a world worthy of that ambition.

Six systems. One seamless world.

Survival

Hunger, thirst, temperature, and disease all demand your attention. The wilderness is not a backdrop — it’s an adversary that punishes complacency.

Crafting & building

Gather resources, forge weapons and armour across material tiers, cook food, brew consumables, and construct bases that grow into settlements with their own economies.

Action combat

Free-aim melee, ranged, and magic — no target lock, no floating numbers. Hit location matters. Stamina matters. Blocking a sword at the right moment matters.

Classless progression

Perk trees shaped by how you actually play. Invest in combat, magic, crafting, survival, stealth, or social skills. Your build is defined by your choices, not a menu.

Living factions

Seven factions with independent goals, rivalries, and memory. Your reputation with each one opens doors — or closes them permanently. No faction is simply good or evil.

Investigation

The Veiled Covenant is embedded across every institution in Valdara. Finding them, understanding them, and deciding what to do about it is the game beneath all the other games.

Every server writes its own history.

Age of Corruption runs a dedicated world simulation that never stops. NPCs pursue their own agendas, factions expand and contract, trade routes rise and fall based on what players do — and what they leave undone. Quests emerge from the actual state of the world on your server, not from a static mission table.

An NPC who has watched the Ironbound Legion lose control of the northern roads will ask you about different things than they would have six weeks ago. Nothing is pre-scripted. Everything is consequential.

The Crown of Valdara
Overstretched, politically divided, and slowly losing its grip on the kingdom.
The Ironbound Legion
Professional soldiers stretched too thin across roads that grow more dangerous each season.
The Ember Faith
The dominant religion, hunting corruption with methods that make them dangerous to everyone.
The Arcane Conclave
Scholars who know more about the darkness than they dare say publicly.
Free Isles Syndicate
Smugglers and brokers who control the harbour and will work for anyone who pays.
The Wildborn Clans
They were here before the kingdom. They know the island better than anyone alive.
The Veiled Covenant
A secret cult embedded in every faction. The true source of Valdara’s decay.

Seven natural playthroughs. No modes. No classes.

Because the game is classless and player-driven, people naturally fall into very different experiences. These aren’t menu options — they’re what happens when you follow your instincts.

The Frontiersman
Lives off the land. Builds deep in the wilderness. Never needs anyone.
The City Operator
Trades, brokers information, and navigates faction politics from the capital.
The Mercenary
Takes contracts, fights for coin, and gradually learns too much about the wrong people.
The Scholar-Mage
Researches forbidden magic, investigates ruins, and pays the cost of knowledge.
The Holy Warrior
Fights corruption alongside the Ember Faith — and questions their methods.
The Settlement Builder
Turns a wilderness camp into a functioning settlement that the world notices.
The Shadow
Infiltrates, blackmails, and moves through networks that open characters never see.

Self-hosted. Community owned. Every server is a different story.

Age of Corruption follows the Valheim model — you run your own server for your community, up to 40 players sharing a handcrafted world that belongs entirely to them. Every server starts from the same island of Valdara, but the world that emerges is unique — populated and shaped dynamically by the simulation running beneath it. The factions that thrive, the roads that become dangerous, the NPCs who rise to prominence — all of it is decided by what your community does, and what they leave undone. No two servers ever tell the same story.

Players per server
Up to 40
Server model
Self-hosted
World
Handcrafted, dynamically populated
World simulation
Always running
Engine
Unreal Engine 5.7
Platform
PC — Windows

Where we are.

Age of Corruption is in active prototype development. We are proving every core system works — individually and together — before moving into full alpha builds and internal testing. Every item below is a step toward that milestone.

Prototype — foundations
Studio founded — Shoreforge Games, New Plymouth NZ
Core engine & server architecture
World simulation backend
Prototype — core systems
Combat — melee, ranged & fire magic
Inventory, equipment & action bar — in progress
Voxel world — in progress
Survival systems
Crafting & building
Faction simulation & NPC dialogue
Economy, quests & player progression
Alpha & beyond
Internal alpha builds & testing
Early access beta — selected players
Early Access release — 2027